System Rules v1.3
Welcome to the official rules compendium for the Pocket Cards RPG system.
Part 1: The Trainer
Trainers use dice (2d6). They have three stats:
- BODY: Athletics, throwing balls, endurance.
- MIND: Knowledge, technology, medicine.
- HEART: Charisma, bonding, animal handling.
7 = Easy | 9 = Moderate | 11 = Hard | 13 = Heroic
Part 2: Pokemon Combat
Use your physical trading cards.
- HP: Use the printed HP.
- Attacks: Use printed attacks.
- Energy: 1 Symbol = Instant. 2+ Symbols = Charge Up (Attack next turn).
Part 3: Catching
To catch a wild Pokemon:
- Weaken it (lower HP).
- Use an Action to throw a ball (Roll 2d6 + BODY).
Green HP: 15 (Impossible)
Yellow HP: 10 (Hard)
Red HP: 7 (Easy)
Part 4: Town & Economy
Currency: Yen (¥). Earned by defeating Trainers (~¥500).
- PokeCenter: Free healing.
- Potion (¥200): Heals 20 HP.
- Pokeball (¥200): Standard catch rate.
The Static Shadow Module 1
The official campaign module for the Oakhaven Region.
Prologue: Glitch of Oakhaven
Synopsis: Players receive starters from Prof. Spruce, fight a "glitched" Rattata, and destroy a signal repeater in the woods guarded by a Glitched Boss.
Chapter 1: Static Peaks
Synopsis: Players travel to the mountains to find the source.
- Rival Battle: Fight "Blue" on the way out of town. (Tutorial for Trainer Battles).
- Obstacle: The Broken Bridge (Skill Check challenge).
- Dungeon: The Old Power Station.
Version History
Track updates to the system and files here.
Created and added the Poke Master Dashboard. An easy convientway to track your campaigns. Added the .gmb file format to save Game Master Binder files.
Added functionality to the Trainer Sheet to Save and Load characters using a custom .pts file format. Added "Wallet" field to inventory.
Added "Town Phase" rules and Economy (Shop prices). Expanded Campaign to include Chapter 1 (Power Station). Added Region Map.
Core 2d6 System established. Prologue adventure "Glitch of Oakhaven" released.